![]() ![]() Some existing scenes were re-written and re-dubbed to avoid re-shoots (notably, the scene in the bridge where Pinback and Boiler fight over the gun). Brian Narelle, Dre Pahich, and Cal Kuniholm were again brought back for the new shots (with Kuniholm wearing a longer-hair wig, as his hair had been cut in the time since the prior shoot). All of these were filmed in mid-1973, nearly three years after the original "student film" shoot at USC. These scenes included the electromagnetic storm, all scenes on the lower decks (the hallway, the "sleeping quarters." Pinback and Boiler fighting over the gun, etc.), the "computer room," and, notably, all the "beachball alien" scenes in the storage room and elevator shaft. To this end, John Carpenter and Dan O'Bannon were given $60,000 to re-shoot newly-scripted scenes, and add additional special effects sequences. While Harris liked most of the film, he felt 30 minutes of the "expanded" film footage was boring and unusable, and that new storylines and scenes needed to be added. Harris, who wanted to distribute a science fiction film at the time. The edit of this version was screened for producer Jack H. Needing to add an additional 40 minutes in order to bring the running time up to 85 minutes so it could be distributed as a theatrical release, additional money was secured from a Canadian investor, and the additional footage was filmed in early-1972. Also, all scenes shot in the cramped bridge. Play as the “good” or the “bad” guy and take advantage of political disputes.The final release of the film was shot in three separate stages, each stage done months (or years) apart: The initial USC student film was filmed in late-1970, early-1971, and included the first bomb drop, Talby in the dome speaking with Doolittle, Talby "fixing" the communications laser, the crew mess hall scenes, and the second bomb drop (and the "phenomenology" discussion). ![]() This weapon becomes increasingly versatile throughout the game and greatly increases tactical options.Īcquire weapons from other races – Mount distinctive weapons from other races on “Darkstar One,” each featuring unique functions that require different battle tactics.Įmbark on special missions – explore canyons or even underground on unknown worlds.įreedom of choice – earn credits in many ways: fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards, and more. The “Spell Weapon”: a special weapon with a powerful effect similar to certain spells in role-playing games. Rockets, torpedoes and mines feature special tactical uses: mines can fire at opponents or distract approaching missiles. Over two hundred different weapons, shields and equipment items. Earn credits in a myriad of ways: by taking on assignments, bounty hunting, piracy, smuggling, trading, escorting, transporting, rewards and more.Ī vast, simulated universe with many unique races, space ships and battle tactics.Įlaborate story, related by more than fifty minutes of video sequences.Ĭonfigure and upgrade your ship, Darkstar One, any way you choose–build a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry. In addition to artifacts, acquire credits to purchase better equipment, such as weapons and shields. Explore a vast array of solar systems in search of hidden artifacts of ancient races, essential objects for upgrading your ship–the Darkstar One. ![]() The story-based missions gradually lead you deeper into the galaxy to new races, new technologies and ever stronger opponents. ![]() Darkstar One offers a fantastic amount of freedom of choice. ![]()
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